Crapcom Cameras

Sometime last year I got Devil May Cry for free with some special offer at Gamestop. Last night was the first time and last time I put it in the PS2. I knew that it wasn’t going to be my kind of game when I got it, but it was free so why not? Well, last night curiosity got the best of me (the game was critically acclaimed after all) so I stuck it in. I had to clear some space on my memory card (I’ve finally filled it up, so every new game begins with a garbage collection mini-game!) but then I was off.

The beginning cinematic was interesting enough but then the game started and instantly my fears were confirmed… fixed camera angles. I’m sure there’s SOME reason why developers still use fixed camera angles, (Capcom, I’m looking at you) but it sure as hell isn’t to please me! The last game I played with a fixed camera was Eternal Darkness… everyone I know gushes about this game (my coworker Aldo even has the box art as his desktop!) but I HATED it. I beat Eternal Darkness only because it had a decent story and a pretty original insanity effect. However, I truly despised the last few hours of gameplay… I couldn’t WAIT to beat it so that I could sell it back to the store from whence it came. No more exceptions; if a game has piss poor cameras, I refuse to play.

3 Comments

I have devil may cry part duex only b/c a friend convinced me to get it since I already had a million other racing and fighting games. It's......"ok" at best, but yes fixed camera angles are crapolicious. But then again there were many times back in the mario 64 and zelda days where the floaty camera was giving me so much grief, so now I don't know which is better. Splinter cell did a pretty good job w/their camera angles....

I don't understand what you're talking about. But maybe that's because I only play 2-D games.

it's all about the xyz baby....that's right.....your fly.

Random Photo